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View Full Version : Onrush dev breaks down the prototyping of Codemasters' arcade racer - Gamasutra



RetromanIE
21-06-18, 05:00
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHMFIF7SPfX5n6MsN_Io717u42vkw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ASMrW9ipLoKBhwGnmKKoAg&url=https://www.gamasutra.com/view/news/320425/Onrush_dev_breaks_down_the_prototyping_of_Codemast ers_arcade_racer.php"><b>Onrush dev breaks down the prototyping of Codemasters&#39; <b>arcade</b> racer</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">Earlier in June, before the onslaught of E3, Codemasters released a new <b>arcade</b> racer styled not just after familiar titles like Wipeout or DriveClub, but the team-based class systems of Overwatch and other class-driven games. In Onrush, players pick <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dnwkNAzMVTAHtnM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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