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View Full Version : How video game difficulty became a cultural battleground - Eurogamer.net



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21-10-17, 08:20
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGpvIJNvv8Ms_S7aGD_rD36flPecg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=VvXqWdCyHovlzAK8oKOYCA&url=http://www.eurogamer.net/articles/2017-10-21-how-video-game-difficulty-became-a-cultural-battleground"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcTVUPWee2oEGKYsMzjXmM9o1zJiwgPbT blMEydaUIavZQzm8tirWdi8CQgFn5RsLxNjXG9di3ZC" alt="" border="1" width="80" height="80"><br><font size="-2">Eurogamer.net</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGpvIJNvv8Ms_S7aGD_rD36flPecg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=VvXqWdCyHovlzAK8oKOYCA&url=http://www.eurogamer.net/articles/2017-10-21-how-video-game-difficulty-became-a-cultural-battleground"><b>How video game difficulty became a cultural battleground</b></a><br><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br><font size="-1">For this reason every <b>Neo Geo</b> game comes with no fewer than eight difficulty levels. Video game difficulty was, then, a commercial elaboration, not an artistic one. For many developers, it was a requirement that distracted from their ideal vision for <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dKlFycinaH01uNM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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